Main page History Ground Rules Methods of dismissal Tournaments
 
 RULES OF THE GAME
 

Both teams are led by a captain. At the start of a match a coin tossed between the two captains to decide which team shall bat first. The captain who wins the toss, decides whether to bat or field.

Two batsmen enter the field to face the bowlers of the opposing team. The first batsman called the striker guards his wicket by standing with at least one foot behind the crease line.

His partner, the nonstriker, waits behind the crease at the bowler's end. The bowler tries to hit the batsman's wicket or to dismiss him in other ways. Each bowler bowls an over of six balls at one time. Bowling can be right-or left-handed. The ball should be thrown, usually overhand, without bending the elbow. The bowler may run any desired number of paces as a part of his delivery but he should not cross the crease line.

 

WHAT YOU NEED TO BE A GOOD BOWLER

 1.Command of length - i.e., the ability to bounce the ball on a desired spot, usually at  or slightly in front of the batsman's feet.

 2. Control of direction - For this a bowler may use variations like finger spin, change in  speed, the path of the ball, and the manner in which it is thrown - your bowling should  not be predictable.

 
The batsmen try to make as many runs as possible against the bowling and fielding of their opponents. Runs are scored by the batsmen by running from one end of the pitch to the other. When a ball from a hit goes as far as the boundary line four runs are scored. If the ball goes flying over the boundary without bouncing off the ground six runs are scored. The fielding side tries its best to knock off the bails with the ball while the batsmen are running for wickets. If the wicket is broken, either by a thrown ball or by the wicketkeeper or bowler with ball in hand, before either batsman is in his ground, the batsman is dismissed.
 
Main page History Ground Rules Methods of dismissal Tournaments